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Showing posts from July, 2020

An Interlude - Fighting Deep Ones underneath Portland

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Summer, 1970, Portland, Oregon. Government anti-occult task force Delta Green calls for a crack team of agents to eradicate an infestation of deadly crypto-amphibian creatures infesting the decrepit tunnels beneath downtown. However, they’re in a hurry, so what they get is Kirin (an all-American straight-arrow FBI agent, Max (a German-emigree Reed College Professor and occult expert) and Jason (a 6’3” Navy Seal whose hobbies include psychedelics, blowing stuff up and blowing stuff up while on psychedelics). After a briefing at the jankiest dive bar in Chinatown , Kirin and Max investigate the fish-monster corpse (rubbery, diseased arm), while Jason holes up in his hotel room perfecting his demolition kit. The next day, Max and Kirin interview the psychologically broken agent who led the previous expedition into the tunnels while Jason wanders downtown to score a handful of assorted recreational pharmaceuticals. Descending into the old19th-century cargo tunnels they poke around until th

Session 16 - Juggling Gnomes

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The party started the session separated, and the gnomish dungeon hiccups seem to have replaced Mesmer with Vodja, but fortunately the replacement gnome had enough extra rope that they were able to lift the Kyuss victims out of the 100 foot pit and regroup to try to figure out where to go next. They decide it's worth chasing the escaped Kenku, and follow it into a gathering room with illusory clouds and winds blowing around. Wanda, Amonon and Deacon Fry tentatively begin exploring, only to discover the clouds gathering into some ethereal spirit that begins shrieking with a form of insanity. The Kenku reappears to take a pot shot and then flees further to a laboratory to the north. The party manages to defeat the enemies, and explores further, defusing a magical trap, and the session ends as they discover the inner chamber of the Faceless One, who begins to monologue at them, promising their deaths.

Session 15 - Into the Temple of Bhaal

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The ornamental key the party combined proves pointless as the cult of Bhaal has opened their doors in a foreboding invitation, and the party cautiously approaches down the entrance, stopping when they notice the murder holes in the ceiling. Some sleuthing uncovers zombies ready to pour something caustic on trespassers, and Deacon Fry pops them with a powerful Turn Undead. They find a magically dark passage leading to what appears to be a spider pit, and decide to press on into the Main Hall instead. Kenku appear on scaffolds and up higher and begin taking shots at the party, particularly wounding Dravej who had bravely pushed forward into the room. The party begins grinding through them despite the height, but Deacon Fry vanishes through the floor, falling into the pit below. He finds himself trapped in the darkness not with giant spiders, but with a dreaded Spawn of Kyuss. Wanda feather falls into the chamber and despite several brushes with the insidious worms, they manage to burn th

Session 14 - Nope, He's Gone Again

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Dravej the monk reappears to assess the slain Lasher Kull, and once again Vodja has slipped off somewhere. The party pokes through Lasher's witching den, finding a magical staff, a strange goblin-skulled amulet, and a Cloak of Elvenkind; as well as the other half of the ornate key to the ornamental door behind the Temple of Bane. They then cross the rope bridge to explore the Grimlock caverns to the west, and encounter numerous grimlocks - but while the blindsighted creatures are immune to Mesmer's illusions, the party's new 5th level skills are more than a match for them, and they drive the Grimlock tribe back to their main cavern, and eventually broker a truce and a renunciation of the Dead Gods. They then retire back to the Vecnan library to rest after their grueling triumph over the Myrkulian Underworld.