Session 10 - Hidden Chamber of Vecna



After a long rest in the relative security of Theldrick's personal room, the party resolves to explore the rest of this floor of the temple, discussing fanciful plans of unleashing the Thunderlizard across the halls to wreak havoc. They have uncovered half of the key that purportedly opens the inner temple of Bhaal, and suspect that the Myrkulian priestess Lasher Kull holds the other one.

Crossing to the other side of the entrance chamber, they sneak into the slave pits, hearing the mutterings of the bestial torturer. Before freeing a trapped miner, they take on the mad gnoll torturer and make fairly quick work of him and his zombie meals, and then move on to discover the gate of Myrkul, a great sinkhole 100 feet down into darkness. Behind the hole they find the the Thunderlizard lair, where the great beast eyes them warily and hungrily. Deacon Fry attempts to establish some electrical scaley rapport with it and the lizards' keeper, a downtrodden drow named Darkmaster Drizzle, introduces himself and takes their measure. He eventually departs peacefully but not before dropping hints of some "secret library" below that he's been searching for.

The party descends down into the sinkhole, fight a couple of Carrion Crawlers, and then just immediately find the Hidden Library of Vecna, upon which a vampire spawn tries to eat Mesmer and only sort of succeeds.

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